

In the mid to late game it’s ability can also serve as a quick finisher. This card is very much wanted in Green or Elf-centric decks and can provided that much needed blue-hate. This Elf staple was once the most expensive card back when it first appeared 2 years ago in Jumpstart, a personal favorite format of mine. Cavern of Souls got a lot of reprints coming off from “The List” but City of Brass, on the other hand was last seen almost 10 years ago so cheers for bringing this WUBRG pain land back in circulation. Ok so I am cheating a bit on this one but these two land staples always fit in the 99 on every possible tribal and multi-colored deck, respectively. One of the more pricier planeswalkers to date gets another reprint! This Gruul card only appeared in Modern Horizons and as part of “The List” so consider yourself lucky if you pulled one of these bad boys.Ħ. One of the best counterspells in the game that gives you colorless mana. This saw some reprints in previous sets and made me particularly happy knowing that this card is in a healthy circulation. As an artifact, it’s a tad bit harder to remove than creatures.Ī handy eject seat for White, Teferi’s Pr0tection for a turn saves you from practically everything – up to the point where all your permanents “turtle” out and come back when it’s safe. Phyrexian Altar is a favorite sacrifice enabler that, with the right cards can create some infinite combo shenanigans. On the bottom line of each card you will find the illustrator's name.We last saw this card get printed in Ultimate Masters. When these art pieces appear within the context of the same set, the cards are said to have alternate art. Some cards have two or more versions with different art pieces. These properties derive from commonplace associations with the colors themselves, and from the practical considerations of creating good gameplay.ĬARD TYPES INSTANT SORCERY CREATURE ARTIFACT ENCHANTMENT PLANESWALKER TOKEN FLAVOR TEXTįlavor text is the italicized text (but not in parentheses) on a Magic card that serves to provide a mood or give background information on the game world, but has no effect on gameplay.

Įach color has characteristic strategies, mechanics, and philosophies. Magic recognizes five colors for mechanical purposes: white, blue, black, red, and green and colorless. There are currently more than 20,000 unique Magic cards.
